In architecture, superficiality is linked
to more practical factors. With the increasing importance of electronic media,
it is tempting to transform architecture into a giant information display.
Stephen Perrella, who is an architect and theorist, has coined the term
"hypersurface" to name the convergence between cyberspace, envisaged
as hypermedia, and architecture conceived primarily as a surface of projection
or a terminal. Projects like the Signage concept for Digital Media City in
Seoul designed by a MIT team led by Dennis Frenchman have already begun to
explore their possibilities for urban public space. Another set of practical
arguments in favor of surface is linked to energy requirements implied by the
quest for sustainability. Journals of architecture are now filled with projects
and realizations based on skin conditions suposed to drastically improve the behavior
of buildings. The strategic importance of surface also has to do with the
complexity, instability and required flexibility of many contemporary
architectural programs. Due to the complexity, instability and flexibility,
architects are often obliged to limit their pretensions by accepting to produce
a mere envelope. In this situation, the seduction exerted by the envelope
derives from its potential to counterbalance programmatic heterogeneity and
uncertainty. Between philosophical arguments indicative of broad cultural
evolutions and down to earth programmatic constraints, digital architecture's
obsession with surface corresponds also to a series of more specific motives.
The greater degree of arbitrariness that volumes seem imparted with may explain
the spectacular decline of blobs in recent years. After their initial success
and despite their diffusion beyond the circles of digital designers proper,
they no longer epitomize cutting edge research.
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